The Stadium menu allows you to improve or build new facilities. Facilities aren't a requirement for you to advance to higher Leagues, however, as you face more demanding opponents, the perks you get from various specialized facilities will only help you further. Therefore, it is recommended that you are always working towards improving your stadium grounds.
To upgrade any facility you are required to upgrade it to its previous level and for more advanced levels you must also have built all other facilities at a high enough level as well (see "Requirement" column). You are also able to speed up the building process by spending tokens (see "Rushing" column). The cost for rushing construction is based on the number of days left to complete construction. One day of rushing the construction costs 5 meaning that if you have two days left to complete a facility, the cost will be 10, regardless of what you are constructing.
A stadium increases the amount of spectators that can attend your matches. Upgrading it increases spectator capacity and gives access to better facilities (values in italic need updates). The seats level affects the time to upgrade and the value of the needed money.
Level
Name
Build time
Seat capacity
Cost
Rushing
Requirement
L0
Field
none
200
none
none
none
L1
Amateur Stadium
10 hours
1,000
120K
5
none
L2
Village Stadium
2 days
3,000
310K
10
all at level 1
L3
Small Town
5 days
7,000
560K
25
all at level 2
L4
Town
7 days
13,000
820K
35
all at level 3
L5
Large Town
9 days
21,000
1.4M
80
all at level 4
L6
Small City
16 days
31,000
3.6M
80
all at level 5
L7
Medium City
19 days
43,000
9.25M
95
all at level 6
L8
Large City
19 days
57,000
25.4M
95
all at level 7
L9
Small Metropolitan
21 days
73,000
50.9M
95
all at level 8
L10
Metropolitan
23 days
91,000
51M
115
all at level 9
L11
Pro Metropolitan
25 days
111,000
111M
125
all at level 10
L12
Small Arena
27 days
132,500
150M
110
all at level 11
L13
Arena
22 days
156,500
200M
110
all at level 12
L14
Pro Arena
25 days
182,500
268M
125
none
L15
World Arena
30 days
210,500
341M
125
none
L16
?
? days
240,500
?
?
none
Seats[]
Before upgrading the stadium to a higher level, it's possible to increase its capacity with partial upgrades. This type of upgrade splits the costs of the Stadium upgrades over 4 smaller payments instead of one large payment, without extra costs.
Level
Upgrade size
Build time
Seat capacity
Cost
Rushing
L0
No upgrade
none
200
none
none
Small
3 hours
400
40K
5
Medium
5 hours
600
67K
5
Large
8 hours
800
93K
5
L1
Upgrade to Amateur Stadium
10 hours
1,000
120K
5
After doing a partial upgrade the costs and time for other upgrades (including the stadium upgrades) also decrease. For example, if at L0 you do the small upgrade, the medium, large and the stadium upgrade to L1 will all decrease 5 days in time, 200 seats in size and 60K in cost each:
Level
Upgrade after small upgrade
Build time
Seats added
Seat capacity
Cost
Rushing
L0
Medium
2 hours
200
600
27K
5
Large
5 hours
400
800
53K
5
L1
Upgrade to Amateur Stadium
7 hours
600
1,000
80K
5
Expand the table bellow to see the sizes, costs and build times of all seats upgrades available (values in italic need updates):
Level
Upgrade size
Build time
Seats added
Seat capacity
Cost
Rushing
L0
No upgrade
none
0
200
none
none
Small
3 hours
200
400
40K
5
Medium
5 hours
400
600
67K
5
Large
8 hours
600
800
93K
5
L1
No upgrade
none
0
1,000
none
none
Small
15 hours
500
1,500
100K
5
Medium
1 day
1,000
2,000
170K
5
Large
1 day 12 hours
1,500
2,500
240K
10
L2
No upgrade
none
0
3,000
none
none
Small
2 days
1,000
4,000
190K
10
Medium
3 days
2,000
5,000
310K
15
Large
4 days
3,000
6,000
440K
20
L3
No upgrade
none
0
7,000
none
none
Small
2 days
1,500
8,500
270K
10
Medium
4 days
3,000
10,000
460K
20
Large
6 days
4,500
11,500
640K
30
L4
No upgrade
none
0
13,000
none
none
Small
? days
2,000
15,000
?
?
Medium
? days
4,000
17,000
?
?
Large
? days
6,000
19,000
?
?
L5
No upgrade
none
0
21,000
none
none
Small
3 days
2,500
23,500
870K
?
Medium
6 days
5,000
26,000
1.4M
?
Large
9 days
7,500
28,500
2M
?
L6
No upgrade
none
0
31,000
none
none
Small
5 days
3,000
34,000
2.2M
?
Medium
8 days
6,000
37,000
3.6M
?
Large
12 days
9,000
40,000
5.1M
?
L7
No upgrade
none
0
43,000
none
none
Small
6 days
3,500
46,500
5.6M
?
Medium
9 days
7,000
50,000
9.29M
?
Large
14 days
10,500
53,500
13.2M
?
L8
No upgrade
none
0
57,000
none
none
Small
? days
4,000
61,000
?
?
Medium
? days
8,000
65,000
?
?
Large
? days
12,000
69,000
?
?
L9
No upgrade
none
0
73,000
none
none
Small
7 days
4,500
77,500
16.9M
35
Medium
12 days
9,000
82,000
28.3M
60
Large
18 days
13,500
86,500
39.6M
90
L10
No upgrade
none
0
91,000
none
none
Small
8 days
5,000
96,000
36.8M
40
Medium
13 days
10,000
101,000
61.5M
65
Large
20 days
15,000
106,000
86.3M
100
L11
No upgrade
none
0
111,000
none
none
Small
? days
5,500
115,500
?
?
Medium
? days
11,000
121,000
?
?
Large
? days
16,500
126,500
?
?
L12
No upgrade
none
0
132,500
none
none
Small
? days
6,000
138,500
?
?
Medium
? days
12,000
144,500
?
?
Large
? days
18,000
150,500
?
?
L13
No upgrade
none
0
156,500
none
none
Small
? days
6,500
163,000
?
?
Medium
? days
13,000
169,500
?
?
Large
? days
19,500
176,000
?
?
L14
No upgrade
none
0
182,500
none
none
Small
? days
7,000
189,500
?
?
Medium
? days
14,000
196,500
?
?
Large
? days
21,000
203,500
?
?
L15
No upgrade
none
0
210,500
none
none
Small
? days
7,500
218,000
?
?
Medium
? days
15,000
225,500
?
?
Large
? days
22,500
233,000
?
?
L16
No upgrade
none
0
240,500
none
none
Small
? days
8,000
248,500
?
?
Medium
? days
16,000
256,500
?
?
Large
? days
24,000
264,500
?
?
Attendance cap[]
It is possible to increase your stadium capacity at any time in the game if you meet the requirements for it. However, for the first 15 levels there is a cap on how many fans can attend your home matches. If while in these levels your stadium has a bigger capacity than the cap, the tickets sale will be limited to the cap.
Manager Level
Stadium cap
1
800
2
2,500
3
6,000
4
11,500
5
19,000
6
28,500
7
40,000
8
53,500
9
69,000
10
86,500
11
106,000
12
127,500
13
151,000
14
176,500
15
204,000
16 onwards
260,000
Pitch[]
The pitch improves the quality of the field on which players play and reduces the probabilities of injuries.
Level
Name
Build time
Cost
Rushing
Requirement
Rewards
L0
Grass
none
none
none
none
none
L1
Sprinklers
5 minutes
5K
5
none
-10% injury probability
L3
High-quality Grass
1 day
16K
5
none
-20% injury probability
L6
Artificial Turf
3 days
60K
15
all at level 3
-30% injury probability
L9
Water Drainage
3 days
550K
15
all at level 6
-40% injury probability
L12
Under-soil Heating
3 days
2.4M
15
all at level 9
-50% injury probability
Lights[]
Lights are necessary to accommodate larger stadiums and offer visibility for players and spectators alike.
Level
Name
Build time
Cost
Rushing
Requirement
Rewards
L2
100MW Floodlights
15 minutes
10K
5
none
none
L4
200MW Floodlights
1 day
26K
5
all at level 1
none
L6
500MW Floodlights
3 days
120K
15
all at level 3
none
L8
1000MW Floodlights
3 days
688K
15
all at level 5
Host finals
Scoreboard[]
The Scoreboard offers are a real-time overview of the match result and events, and is necessary to upgrade to larger stadiums.
Level
Name
Build time
Cost
Rushing
Requirement
L1
Basic Scoreboard
5 minutes
1K
5
none
L3
Basic Digital Scoreboard
1 day
11K
5
none
L5
Digital Scoreboard
2 days
14K
10
all at level 2
L7
LED Scoreboard
3 days
100K
15
all at level 4
L9
Video Wall
3 days
1.2M
15
all at level 6
Medical[]
Medical facilities offer medical care for your players and produce treatments.
Level
Name
Build time
Cost
Rushing
Requirement
Rewards
L1
First aid
6 hours
7K
5
none
1 treatment every ? days
L3
Ambulance cart
2 days
16K
10
none
2 treatments every 4 days
L5
Medical Vans
3 days
30K
15
all at level 2
3 treatments every 4 days
L7
Infirmary
3 days
250K
15
all at level 4
4 treatment every 4 days
L9
Clinic
3 days
2.2M
15
all at level 6
5 treatment every 4 days
L11
Hospital
3 days
4.8M
15
all at level 8
6 treatment every 4 days
L13
Research Centre
3 days
8.4M
15
all at level 10
7 treatment every 4 days
Utilities[]
Utility facilities are necessary to accommodate new spectators as stadiums grow.
Level
Name
Build time
Cost
Rushing
Requirement
L1
Portable toilets
4 hours
3K
5
none
L3
Snacks & Beverages
1 day
6K
5
none
L4
Cafe & Restaurant
2 days
17K
10
all at level 1
L6
Club Store
3 days
80K
15
all at level 3
L9
Club Museum
3 days
1.38M
15
all at level 6
L11
Shopping Mall
3 days
3M
15
all at level 8
L14
Plaza Centre
3 days
6.88M
15
all at level 11
Parking[]
Parking lots affect the number of people that attend your matches. The higher the level of the Parking Lot, the more people can spectate your game and support you.
Training[]
Training facilities improve training conditions and player progress and produce rests.
SK(Tréningové zariadenia zlepšujú tréningové podmienky, pokrok hráča a produkujú balíčky odpočinku.
Level
Name
Build time
Cost
Rushing
Requirement
Rewards
L2
Gym
6 hours
7K
5
none
2 rests every ? days
L4
Training Ground
1 day
34K
10
none
3 rests every 4 days
L6
Medium Ground
3 days
160K
15
all at level 3
4 rests every ? days
L8
Large Ground
3 days
1.1M
15
all at level 5
5 rests every ? days
L10
Training Hall
3 days
3.2M
15
all at level 7
6 rests every 4 days
L12
Sport Centre
5 days
5.6M
25
all at level 9
7 rests every 4 days
Sum
-
-
10,101M
85
-
7 rests every 4 days
Youth[]
Youth facilities attract young and aspiring talent which you can then sign into your team.